Bringing Kerbal to Xbox Series XS allows players to maintain consistent frame rates and stability at much higher part counts than previously possible. Doesn't look updated but I'll give it a look. A: One of the best parts of Kerbal Space Program is building wild, bigger than life planes and spacecraft. I see there's a mod for mouse control at least. Kerbal Space Program 2: The Science Secrets of the Reveal Trailer - IGN First. I hope this all explains better what I'm trying to ask about. Kerbal Space Program 2 - Episode 1: Next Gen Tech Video. You have to design the whole thing around the lack of precise controls. It makes a big difference especially in things like planes. So far, I the answer seems no, made even more annoying by the fact that mods like Mechjeb seem to have that. This is what I'm wondering if anyone has achieved in KSP. Steering wheels allow precise control that allows cars to stay on a road with ease. If cars could only turn 100% left or right, they would be zig zagging all down the road in a struggle to stay on it. Imagine driving a car with KSP control vs a steering wheel. Instead of 0% OR 100% rudder, or elevon, 0% TO 100% and every % in between AKA analog control. "While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion." I'm wondering if there is any analog support for KSP inputs. I know anything will work so let me try to clarify what I mean.
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